Monthly Archives: May 2011
Thank you for joining us today on Inside the Zombie Studio, the highest-rated and only show on television after the rise of the walking dead. I am your host, William Tetley.
(audience moans, shuffles)
Joining me today are two of the primary… shall I call them movers? of the zombie fantasy novel, The Curse of Troius. I am honored and pleased to welcome first the Stranger of Daneswall, Daevan. I hope that it wasn’t too much trouble getting through the horde surrounding the building?
Get your Nerd Waders out. This one is gonna be geeky. Like a 7th level Spiritwrack spell geeky. Thou hast been warned.
During a recent author interview (see what I did there!? Didn’t that make me sound all authoritative and cool? Like I’m a big time dude that magnanimously allowed the guy with the white card that says PRESS tucked into his fedora onto my yacht and allowed him to savor the aroma of my pipe and swirled brandy. It was almost exactly like that.)
Anyway, during a recent author interview, I was asked about the nature of magic in the world of The Curse of Troius. It was an interesting question, or at least it was interesting to me, since I never expected it. Magic plays a very subtle background role in Curse, with few “on-screen” demonstrations of spells and wizardly goodness. The zombie plague at the heart of the story is caused by magic, of course, but little of it is described in detail as a process – mostly because I didn’t want to turn it into a story about My Magic System. It was enough for me to show that magic was behind it, then move on the the important stuff like gnashing teeth and spilled innards.
This is the latest excerpt from The Storm of Northreach, the sequel to The Curse of Troius, due out sometime in 2011. As of now, this is unedited, since I wrote it yesterday afternoon. It may reflect that fact. But it does give an idea of what the novels are like without giving anything away, since this the former minstrel Ternn’s first appearance anywhere. Enjoy! Or hate it. I can’t tell you what to do. But you can tell me what you think.
The pouring rain ran in a sheet down Ternn’s seamed and pinched face. He clenched his arms protectively the crude clay jug pressed against the sodden fraying remnants of his shirt. He staggered down the half-flooded road, plodding obliviously through the rank water that had risen from the lowest channels of the refuse canals that cut through the Gutters. At this point, he would have waded through a knee-deep pool of the city’s collected shit in order to reach his favored spot, now that he’d gotten his hands on enough of Icar’s rotgut to keep him in a stupor for a few days. With his treasure, he’d be able to keep the memories haunting him at bay for a little while longer. Read the rest of this entry
One of the many cool side effects of coming into contact with a whole slew of authors, indie and otherwise, is being able to hear about the writing process from other perspectives. It’s fascinating (to me) to hear about how people go through the creative process and what they do to keep on track and plot and plan and gather information and organize themselves and all the work that goes into the long painful birthing process. I’ve read about the outlines people put together. I’ve seen in-depth analysis (with pictures!) about the creation of character cards that detail each person’s description, personality, traits, and their connection to the other major and minor figures in the novel all charted on a huge whiteboard. Notebooks, scribblings, collages, all part of an organized approach to writing a novel.
I see this stuff, and all I can think of is: Holy shit, I am the least organized writer of all time. Read the rest of this entry