Monthly Archives: October 2017
(TL/DR: I wrote my own tabletop RPG. It’s terrible, but I love it. The files are at the bottom.)
I’ve been mulling over an idea for a new blog post. It’s about the idea of “the perfect is the enemy of the good” and how it’s negatively affecting discourse, opinion, and results. It’s a heavy one, and I know it’ll probably piss off a few liberal and conservative friends, or possibly everyone. However, it’s so heavy that I haven’t mustered the energy to produce it. So this post has nothing to do with it. I don’t even really know why this is the introduction to this post, which is about role-playing games. I guess it’s because I treat my blog like a conversation between the two of us, and if you’ve ever talked to me in person you’ll know that I ramble a bit and go on tangents, especially when I’ve had a couple drinks and I’m my Authentic Self. So here we go on the blog post that is about as opposite as a heavy politically-motivated discourse as can be without being just a post of pictures of otters being the representation of everything that is good in the universe.
I love role-playing games of all sorts. LARPs. Video games. Hell, Choose Your Own Adventure books. But my ultimate love of the form is one of the first ones I discovered: the tabletop RPG. I read my first DnD rulebook when I was 10 and fell in love. My imagination soared with the never-ending story potential, and the side of me that later became an accountant loved the idea of rules providing a framework on which I could hang my imaginings. It was like playing Guns (that venerable game wherein two or more people take sticks and pretend to shoot each other, followed by the volleys of “Nuh-Uh” and “Ya-huh” to determine if someone was hit) but with a way to prove who had shot whom and what would happen. I loved it.